The books / Planting for Bees / chapter 19 of 21

Nothing to water, nothing dies

All chapters
  1. A quarter hectare in a circle of 1,260
  2. Reading a bloom window
  3. Where the year sags
  4. The gap is worth more than the peak
  5. Nectar plants and pollen plants
  6. Willow, the first pollen
  7. Phacelia, six weeks from seed
  8. Borage
  9. Sowing for a date
  10. A strip sown too late
  11. White clover in the grass
  12. A meadow takes two years
  13. Lavender is for the bees, not the jar
  14. Heather, the gap's own honey
  15. Fruit trees and the years before blossom
  16. A lime tree for the next keeper
  17. Black locust
  18. Ivy on the fence
  19. Nothing to water, nothing dies
  20. What a planting can name on the jar
  21. Siting the hive matters more

Real planting is a chore list:

  • Seed fails in a dry May.
  • Rabbits eat the strip.
  • A whip dies in its first summer for want of water.
  • Heather sulks on the wrong soil.
  • A meadow needs cutting at the right time for years.

Every one of those is true and none of it is beekeeping.

This game leaves all of it out on purpose. Nothing needs watering, nothing about a planting can die, and it grows while you are away exactly as it would if you watched it every day.

What is left is the part that matters: the choice. Which plant, in which plot, sown on which day.