The books / Planting for Bees / chapter 19 of 21
Nothing to water, nothing dies
All chapters
- A quarter hectare in a circle of 1,260
- Reading a bloom window
- Where the year sags
- The gap is worth more than the peak
- Nectar plants and pollen plants
- Willow, the first pollen
- Phacelia, six weeks from seed
- Borage
- Sowing for a date
- A strip sown too late
- White clover in the grass
- A meadow takes two years
- Lavender is for the bees, not the jar
- Heather, the gap's own honey
- Fruit trees and the years before blossom
- A lime tree for the next keeper
- Black locust
- Ivy on the fence
- Nothing to water, nothing dies
- What a planting can name on the jar
- Siting the hive matters more
Real planting is a chore list:
- Seed fails in a dry May.
- Rabbits eat the strip.
- A whip dies in its first summer for want of water.
- Heather sulks on the wrong soil.
- A meadow needs cutting at the right time for years.
Every one of those is true and none of it is beekeeping.
This game leaves all of it out on purpose. Nothing needs watering, nothing about a planting can die, and it grows while you are away exactly as it would if you watched it every day.
What is left is the part that matters: the choice. Which plant, in which plot, sown on which day.