The books / Selling from the Farm / chapter 7 of 14

Pricing a jar so it sells out before the next crop

All chapters
  1. The going rate
  2. A price has a shoulder
  3. What the road brings
  4. Regulars
  5. A new thing on the shelf
  6. Why a bargain spreads faster
  7. Pricing a jar so it sells out before the next crop
  8. The co-op is a valve
  9. Market day
  10. A shop of your own
  11. Signs, leaflets and adverts
  12. Selling by post
  13. Selling drink
  14. What a keeper is really choosing

A price is not just what a jar earns; it is how fast the shelf empties, and the two pull against each other. A modest premium on a small crop barely slows it and pays well for the patience; the same premium on a big crop can leave a third of it still on the shelf when the next harvest arrives, because the road only brings so many buyers a day.

The right question is not what a jar is worth alone.

In this game:

  • a 25 kilo crop at the going rate clears the stand in 17 nights for 450
  • the same crop at three tenths over takes 38 nights for 585
  • a hundred kilos at a fifth over takes 101 nights
  • the same hundred kilos at half again leaves over thirty kilos unsold a year later